Monday 12 December 2011

Voice Over

We felt that creating a voice over for the Guildhall animation was vital because it would help the audience understand what is going on and would feed more information about the Guildhall, seeing as not much information can be portrayed in a short clip. As team leader, I also thought this would be a great opportunity to unify us as a group and display all members working towards the final project.

In order to create the voice over for the Guildhall animation, we all took seperate recordings of our voices reading out individual parts of the script. These were then send to me and I edited them in Audacity. This was by no means an easy task because there were many pauses and quite a few retakes were made in order to create the final piece. Although the majority of imperfections have been removed, there are a few incidences of the person reading intaking breath as they start a new sentence. I believe this is a good thing because otherwise it would be too "perfect" and come across robotic, which may slightly alienate the audience.

The image below shows the final script in Audacity: 












I had to make the best with Adam's voice clip because there was a lot of interference in the background and when I used the Noise Reduction tool, it altered the volume of his voice in certain areas. However, you can still understand what he is saying. If I had more time, I would have asked all members of the group to come into university and record it on equipment there, where there will be less noise interference. However, due to other commitments, it was simply not possible under the time constraints.

The next step will be to adjust the cameras created by another group member in the Guildhall so that they follow the script. This file will then be imported, along with the final render of the Guildhall into either Windows Movie Maker or Adobe Premier Pro, where the final adjustments will be made (for example, adding a title screen and credits).

No comments:

Post a Comment